Calendar

May
4
Sat
Fleet Reserve Association 091 Seeded Steel Tip LOD @ Fleet Reserve 091
May 4 @ 8:15 pm

This is a steel tip luck of the draw event. Sign ups start at 8 PM and the draw is at 8:45 PM. All teams are random. The format is 501 open in/ open out, and cricket. The start of the match is determined by diddle. One player from each team throws one dart for the bullseye the closest to the center wins. The loser of the first game starts cricket. If a third game is required, the start and game are determined by diddle. The player who lost the diddle for the start of the match has the option to throw first or second. If the first dart hits the bullseye (the smaller portion), that dart may be removed to allow the other player the opportunity to tie. If there is a tie the process begins again, with the other player throwing first. Whoever wins the diddle chooses either which game to play or to go first.

There are also an High/Low out challenge and a Skill shot challenge available. The Fleet Reserve offers a full bar and kitchen. A full dart pro-shop is also availble.

 

 

May
11
Sat
Fleet Reserve Association 091 Seeded Steel Tip LOD @ Fleet Reserve 091
May 11 @ 8:15 pm

This is a steel tip luck of the draw event. Sign ups start at 8 PM and the draw is at 8:45 PM. All teams are random. The format is 501 open in/ open out, and cricket. The start of the match is determined by diddle. One player from each team throws one dart for the bullseye the closest to the center wins. The loser of the first game starts cricket. If a third game is required, the start and game are determined by diddle. The player who lost the diddle for the start of the match has the option to throw first or second. If the first dart hits the bullseye (the smaller portion), that dart may be removed to allow the other player the opportunity to tie. If there is a tie the process begins again, with the other player throwing first. Whoever wins the diddle chooses either which game to play or to go first.

There are also an High/Low out challenge and a Skill shot challenge available. The Fleet Reserve offers a full bar and kitchen. A full dart pro-shop is also availble.

 

 

May
18
Sat
Fleet Reserve Association 091 Seeded Steel Tip LOD @ Fleet Reserve 091
May 18 @ 8:15 pm

This is a steel tip luck of the draw event. Sign ups start at 8 PM and the draw is at 8:45 PM. All teams are random. The format is 501 open in/ open out, and cricket. The start of the match is determined by diddle. One player from each team throws one dart for the bullseye the closest to the center wins. The loser of the first game starts cricket. If a third game is required, the start and game are determined by diddle. The player who lost the diddle for the start of the match has the option to throw first or second. If the first dart hits the bullseye (the smaller portion), that dart may be removed to allow the other player the opportunity to tie. If there is a tie the process begins again, with the other player throwing first. Whoever wins the diddle chooses either which game to play or to go first.

There are also an High/Low out challenge and a Skill shot challenge available. The Fleet Reserve offers a full bar and kitchen. A full dart pro-shop is also availble.

 

 

May
25
Sat
Fleet Reserve Association 091 Seeded Steel Tip LOD @ Fleet Reserve 091
May 25 @ 8:15 pm

This is a steel tip luck of the draw event. Sign ups start at 8 PM and the draw is at 8:45 PM. All teams are random. The format is 501 open in/ open out, and cricket. The start of the match is determined by diddle. One player from each team throws one dart for the bullseye the closest to the center wins. The loser of the first game starts cricket. If a third game is required, the start and game are determined by diddle. The player who lost the diddle for the start of the match has the option to throw first or second. If the first dart hits the bullseye (the smaller portion), that dart may be removed to allow the other player the opportunity to tie. If there is a tie the process begins again, with the other player throwing first. Whoever wins the diddle chooses either which game to play or to go first.

There are also an High/Low out challenge and a Skill shot challenge available. The Fleet Reserve offers a full bar and kitchen. A full dart pro-shop is also availble.

 

 

Jun
1
Sat
Fleet Reserve Association 091 Seeded Steel Tip LOD @ Fleet Reserve 091
Jun 1 @ 8:15 pm

This is a steel tip luck of the draw event. Sign ups start at 8 PM and the draw is at 8:45 PM. All teams are random. The format is 501 open in/ open out, and cricket. The start of the match is determined by diddle. One player from each team throws one dart for the bullseye the closest to the center wins. The loser of the first game starts cricket. If a third game is required, the start and game are determined by diddle. The player who lost the diddle for the start of the match has the option to throw first or second. If the first dart hits the bullseye (the smaller portion), that dart may be removed to allow the other player the opportunity to tie. If there is a tie the process begins again, with the other player throwing first. Whoever wins the diddle chooses either which game to play or to go first.

There are also an High/Low out challenge and a Skill shot challenge available. The Fleet Reserve offers a full bar and kitchen. A full dart pro-shop is also availble.

 

 

Jun
8
Sat
Fleet Reserve Association 091 Seeded Steel Tip LOD @ Fleet Reserve 091
Jun 8 @ 8:15 pm

This is a steel tip luck of the draw event. Sign ups start at 8 PM and the draw is at 8:45 PM. All teams are random. The format is 501 open in/ open out, and cricket. The start of the match is determined by diddle. One player from each team throws one dart for the bullseye the closest to the center wins. The loser of the first game starts cricket. If a third game is required, the start and game are determined by diddle. The player who lost the diddle for the start of the match has the option to throw first or second. If the first dart hits the bullseye (the smaller portion), that dart may be removed to allow the other player the opportunity to tie. If there is a tie the process begins again, with the other player throwing first. Whoever wins the diddle chooses either which game to play or to go first.

There are also an High/Low out challenge and a Skill shot challenge available. The Fleet Reserve offers a full bar and kitchen. A full dart pro-shop is also availble.

 

 

Jun
15
Sat
Fleet Reserve Association 091 Seeded Steel Tip LOD @ Fleet Reserve 091
Jun 15 @ 8:15 pm

This is a steel tip luck of the draw event. Sign ups start at 8 PM and the draw is at 8:45 PM. All teams are random. The format is 501 open in/ open out, and cricket. The start of the match is determined by diddle. One player from each team throws one dart for the bullseye the closest to the center wins. The loser of the first game starts cricket. If a third game is required, the start and game are determined by diddle. The player who lost the diddle for the start of the match has the option to throw first or second. If the first dart hits the bullseye (the smaller portion), that dart may be removed to allow the other player the opportunity to tie. If there is a tie the process begins again, with the other player throwing first. Whoever wins the diddle chooses either which game to play or to go first.

There are also an High/Low out challenge and a Skill shot challenge available. The Fleet Reserve offers a full bar and kitchen. A full dart pro-shop is also availble.

 

 

Jun
22
Sat
Fleet Reserve Association 091 Seeded Steel Tip LOD @ Fleet Reserve 091
Jun 22 @ 8:15 pm

This is a steel tip luck of the draw event. Sign ups start at 8 PM and the draw is at 8:45 PM. All teams are random. The format is 501 open in/ open out, and cricket. The start of the match is determined by diddle. One player from each team throws one dart for the bullseye the closest to the center wins. The loser of the first game starts cricket. If a third game is required, the start and game are determined by diddle. The player who lost the diddle for the start of the match has the option to throw first or second. If the first dart hits the bullseye (the smaller portion), that dart may be removed to allow the other player the opportunity to tie. If there is a tie the process begins again, with the other player throwing first. Whoever wins the diddle chooses either which game to play or to go first.

There are also an High/Low out challenge and a Skill shot challenge available. The Fleet Reserve offers a full bar and kitchen. A full dart pro-shop is also availble.

 

 

Jun
29
Sat
Fleet Reserve Association 091 Seeded Steel Tip LOD @ Fleet Reserve 091
Jun 29 @ 8:15 pm

This is a steel tip luck of the draw event. Sign ups start at 8 PM and the draw is at 8:45 PM. All teams are random. The format is 501 open in/ open out, and cricket. The start of the match is determined by diddle. One player from each team throws one dart for the bullseye the closest to the center wins. The loser of the first game starts cricket. If a third game is required, the start and game are determined by diddle. The player who lost the diddle for the start of the match has the option to throw first or second. If the first dart hits the bullseye (the smaller portion), that dart may be removed to allow the other player the opportunity to tie. If there is a tie the process begins again, with the other player throwing first. Whoever wins the diddle chooses either which game to play or to go first.

There are also an High/Low out challenge and a Skill shot challenge available. The Fleet Reserve offers a full bar and kitchen. A full dart pro-shop is also availble.

 

 

Jul
6
Sat
Fleet Reserve Association 091 Seeded Steel Tip LOD @ Fleet Reserve 091
Jul 6 @ 8:15 pm

This is a steel tip luck of the draw event. Sign ups start at 8 PM and the draw is at 8:45 PM. All teams are random. The format is 501 open in/ open out, and cricket. The start of the match is determined by diddle. One player from each team throws one dart for the bullseye the closest to the center wins. The loser of the first game starts cricket. If a third game is required, the start and game are determined by diddle. The player who lost the diddle for the start of the match has the option to throw first or second. If the first dart hits the bullseye (the smaller portion), that dart may be removed to allow the other player the opportunity to tie. If there is a tie the process begins again, with the other player throwing first. Whoever wins the diddle chooses either which game to play or to go first.

There are also an High/Low out challenge and a Skill shot challenge available. The Fleet Reserve offers a full bar and kitchen. A full dart pro-shop is also availble.