Calendar

Apr
5
Sat
Fleet Reserve Association 091 Seeded Steel Tip LOD @ Fleet Reserve 091
Apr 5 @ 8:15 pm

This is a steel tip luck of the draw event. Sign ups start at 8 PM and the draw is at 8:45 PM. All teams are random. The format is 501 open in/ open out, and cricket. The start of the match is determined by diddle. One player from each team throws one dart for the bullseye the closest to the center wins. The loser of the first game starts cricket. If a third game is required, the start and game are determined by diddle. The player who lost the diddle for the start of the match has the option to throw first or second. If the first dart hits the bullseye (the smaller portion), that dart may be removed to allow the other player the opportunity to tie. If there is a tie the process begins again, with the other player throwing first. Whoever wins the diddle chooses either which game to play or to go first.

There are also an High/Low out challenge and a Skill shot challenge available. The Fleet Reserve offers a full bar and kitchen. A full dart pro-shop is also availble.

 

 

Apr
12
Sat
Fleet Reserve Association 091 Seeded Steel Tip LOD @ Fleet Reserve 091
Apr 12 @ 8:15 pm

This is a steel tip luck of the draw event. Sign ups start at 8 PM and the draw is at 8:45 PM. All teams are random. The format is 501 open in/ open out, and cricket. The start of the match is determined by diddle. One player from each team throws one dart for the bullseye the closest to the center wins. The loser of the first game starts cricket. If a third game is required, the start and game are determined by diddle. The player who lost the diddle for the start of the match has the option to throw first or second. If the first dart hits the bullseye (the smaller portion), that dart may be removed to allow the other player the opportunity to tie. If there is a tie the process begins again, with the other player throwing first. Whoever wins the diddle chooses either which game to play or to go first.

There are also an High/Low out challenge and a Skill shot challenge available. The Fleet Reserve offers a full bar and kitchen. A full dart pro-shop is also availble.

 

 

Apr
19
Sat
Fleet Reserve Association 091 Seeded Steel Tip LOD @ Fleet Reserve 091
Apr 19 @ 8:15 pm

This is a steel tip luck of the draw event. Sign ups start at 8 PM and the draw is at 8:45 PM. All teams are random. The format is 501 open in/ open out, and cricket. The start of the match is determined by diddle. One player from each team throws one dart for the bullseye the closest to the center wins. The loser of the first game starts cricket. If a third game is required, the start and game are determined by diddle. The player who lost the diddle for the start of the match has the option to throw first or second. If the first dart hits the bullseye (the smaller portion), that dart may be removed to allow the other player the opportunity to tie. If there is a tie the process begins again, with the other player throwing first. Whoever wins the diddle chooses either which game to play or to go first.

There are also an High/Low out challenge and a Skill shot challenge available. The Fleet Reserve offers a full bar and kitchen. A full dart pro-shop is also availble.

 

 

Apr
26
Sat
Fleet Reserve Association 091 Seeded Steel Tip LOD @ Fleet Reserve 091
Apr 26 @ 8:15 pm

This is a steel tip luck of the draw event. Sign ups start at 8 PM and the draw is at 8:45 PM. All teams are random. The format is 501 open in/ open out, and cricket. The start of the match is determined by diddle. One player from each team throws one dart for the bullseye the closest to the center wins. The loser of the first game starts cricket. If a third game is required, the start and game are determined by diddle. The player who lost the diddle for the start of the match has the option to throw first or second. If the first dart hits the bullseye (the smaller portion), that dart may be removed to allow the other player the opportunity to tie. If there is a tie the process begins again, with the other player throwing first. Whoever wins the diddle chooses either which game to play or to go first.

There are also an High/Low out challenge and a Skill shot challenge available. The Fleet Reserve offers a full bar and kitchen. A full dart pro-shop is also availble.

 

 

May
3
Sat
Fleet Reserve Association 091 Seeded Steel Tip LOD @ Fleet Reserve 091
May 3 @ 8:15 pm

This is a steel tip luck of the draw event. Sign ups start at 8 PM and the draw is at 8:45 PM. All teams are random. The format is 501 open in/ open out, and cricket. The start of the match is determined by diddle. One player from each team throws one dart for the bullseye the closest to the center wins. The loser of the first game starts cricket. If a third game is required, the start and game are determined by diddle. The player who lost the diddle for the start of the match has the option to throw first or second. If the first dart hits the bullseye (the smaller portion), that dart may be removed to allow the other player the opportunity to tie. If there is a tie the process begins again, with the other player throwing first. Whoever wins the diddle chooses either which game to play or to go first.

There are also an High/Low out challenge and a Skill shot challenge available. The Fleet Reserve offers a full bar and kitchen. A full dart pro-shop is also availble.

 

 

May
10
Sat
Fleet Reserve Association 091 Seeded Steel Tip LOD @ Fleet Reserve 091
May 10 @ 8:15 pm

This is a steel tip luck of the draw event. Sign ups start at 8 PM and the draw is at 8:45 PM. All teams are random. The format is 501 open in/ open out, and cricket. The start of the match is determined by diddle. One player from each team throws one dart for the bullseye the closest to the center wins. The loser of the first game starts cricket. If a third game is required, the start and game are determined by diddle. The player who lost the diddle for the start of the match has the option to throw first or second. If the first dart hits the bullseye (the smaller portion), that dart may be removed to allow the other player the opportunity to tie. If there is a tie the process begins again, with the other player throwing first. Whoever wins the diddle chooses either which game to play or to go first.

There are also an High/Low out challenge and a Skill shot challenge available. The Fleet Reserve offers a full bar and kitchen. A full dart pro-shop is also availble.

 

 

May
17
Sat
Fleet Reserve Association 091 Seeded Steel Tip LOD @ Fleet Reserve 091
May 17 @ 8:15 pm

This is a steel tip luck of the draw event. Sign ups start at 8 PM and the draw is at 8:45 PM. All teams are random. The format is 501 open in/ open out, and cricket. The start of the match is determined by diddle. One player from each team throws one dart for the bullseye the closest to the center wins. The loser of the first game starts cricket. If a third game is required, the start and game are determined by diddle. The player who lost the diddle for the start of the match has the option to throw first or second. If the first dart hits the bullseye (the smaller portion), that dart may be removed to allow the other player the opportunity to tie. If there is a tie the process begins again, with the other player throwing first. Whoever wins the diddle chooses either which game to play or to go first.

There are also an High/Low out challenge and a Skill shot challenge available. The Fleet Reserve offers a full bar and kitchen. A full dart pro-shop is also availble.

 

 

May
24
Sat
Fleet Reserve Association 091 Seeded Steel Tip LOD @ Fleet Reserve 091
May 24 @ 8:15 pm

This is a steel tip luck of the draw event. Sign ups start at 8 PM and the draw is at 8:45 PM. All teams are random. The format is 501 open in/ open out, and cricket. The start of the match is determined by diddle. One player from each team throws one dart for the bullseye the closest to the center wins. The loser of the first game starts cricket. If a third game is required, the start and game are determined by diddle. The player who lost the diddle for the start of the match has the option to throw first or second. If the first dart hits the bullseye (the smaller portion), that dart may be removed to allow the other player the opportunity to tie. If there is a tie the process begins again, with the other player throwing first. Whoever wins the diddle chooses either which game to play or to go first.

There are also an High/Low out challenge and a Skill shot challenge available. The Fleet Reserve offers a full bar and kitchen. A full dart pro-shop is also availble.

 

 

May
31
Sat
Fleet Reserve Association 091 Seeded Steel Tip LOD @ Fleet Reserve 091
May 31 @ 8:15 pm

This is a steel tip luck of the draw event. Sign ups start at 8 PM and the draw is at 8:45 PM. All teams are random. The format is 501 open in/ open out, and cricket. The start of the match is determined by diddle. One player from each team throws one dart for the bullseye the closest to the center wins. The loser of the first game starts cricket. If a third game is required, the start and game are determined by diddle. The player who lost the diddle for the start of the match has the option to throw first or second. If the first dart hits the bullseye (the smaller portion), that dart may be removed to allow the other player the opportunity to tie. If there is a tie the process begins again, with the other player throwing first. Whoever wins the diddle chooses either which game to play or to go first.

There are also an High/Low out challenge and a Skill shot challenge available. The Fleet Reserve offers a full bar and kitchen. A full dart pro-shop is also availble.

 

 

Jun
7
Sat
Fleet Reserve Association 091 Seeded Steel Tip LOD @ Fleet Reserve 091
Jun 7 @ 8:15 pm

This is a steel tip luck of the draw event. Sign ups start at 8 PM and the draw is at 8:45 PM. All teams are random. The format is 501 open in/ open out, and cricket. The start of the match is determined by diddle. One player from each team throws one dart for the bullseye the closest to the center wins. The loser of the first game starts cricket. If a third game is required, the start and game are determined by diddle. The player who lost the diddle for the start of the match has the option to throw first or second. If the first dart hits the bullseye (the smaller portion), that dart may be removed to allow the other player the opportunity to tie. If there is a tie the process begins again, with the other player throwing first. Whoever wins the diddle chooses either which game to play or to go first.

There are also an High/Low out challenge and a Skill shot challenge available. The Fleet Reserve offers a full bar and kitchen. A full dart pro-shop is also availble.